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“Hell Corporation” is an adult animated series that uses Heaven, Hell, and Earth as settings to explore contemporary power structures through the familiar language of corporate culture. Heaven is a sterile, rigid environment that is steadily losing souls, while Hell has reinvented itself as a fast-growing, hyper-bureaucratised organisation that has turned damnation into a scalable business – and is now overflowing with success.
After a viral Hell tourism campaign exposes the crisis, angels and demons are forced into an unholy joint venture: the creation of “Hell Corporation”, a corporate structure designed to organise, monetise, and manage souls more efficiently. To make this work, they need one crucial thing – a CEO. In this world, demons and angels function as executives, HR managers, consultants, and board members, attempting to optimise eternal damnation through KPIs, branding strategies, pitch decks, and hostile takeovers. Using humour and exaggeration, the series examines how systems built for efficiency reshape morality, responsibility, and meaning.
The project is inspired by our interest in how corporate logic has become the dominant framework through which we understand politics, religion, creativity, and even personal relationships. In “Hell Corporation”, this logic is pushed to an absurd extreme: Hell is no longer chaotic, but polished and aspirational, while Heaven represents a perfection so controlled and sanitised that no one actually wants to remain there. The central conflict is not between good and evil, but between structure and consequence – between the illusion of control and the messiness of reality.
Visually, the series is designed as a collision between sleek corporate aesthetics and grotesque fantasy. Characters follow a flat, outline-free style inspired by contemporary corporate illustration, using clean colour blocking while avoiding a generic corporate look. Each character has distinct proportions and silhouettes, allowing strong individuality within a simplified design language.
The environments reinforce this contrast. Heaven is depicted through rounded, soft shapes and restrained palettes, appearing pristine and symmetrical, yet containing unsettling details such as violent frescos or rigid ceremonial spaces – that hint at repression beneath the surface. Hell, by contrast, is constructed from sharper, angular forms and more aggressive compositions, but includes surprisingly ordinary elements: offices, homes, and everyday infrastructure that normalise damnation as routine labour. Neither world is presented as purely good or evil, creating a nuanced and visually engaging universe.
As the series progresses, angels and demons leave their controlled environments and enter the real world, expanding the satire beyond the infernal office. They move through churches, luxury hotels, startup pitches, the Vatican, music festivals, and other recognisable spaces, leaving chaos in their wake as their exaggerated logic collides with human systems and social rituals.
At the center of the story is Morph, a sharp-tongued shapeshifter who belongs to neither Heaven nor Hell. Initially pursued as a disruptive anomaly, she gradually realises that she was never simply being hunted – she was being groomed. By the end of the season, as Hell begins to collapse under the weight of its own success, Morph emerges as the only figure capable of running “Hell Corporation”.
“Hell Corporation” is an adult animated series produced by “Meinart” (Lithuania) and developed by producers Akvilė Bliujūtė-Janušė and Meinardas Valkevičius. When the concept was first developed, we were immediately drawn to its sharp, contemporary perspective and its potential to speak directly to today’s audiences. The project uses humour and satire to reflect a world increasingly governed by corporate logic, efficiency metrics, and optimisation – not only in business, but in politics, culture, and belief systems. By placing this logic into the absurd framework of Heaven, Hell, and Earth, the series offers a bold and entertaining way to examine power, responsibility, and control.
We have collaborated closely on the creative development of “Hell Corporation” and share a clear ambition: to create a premium adult animated series with a strong authorial voice, a distinctive visual identity, and clear international appeal. At “Meinart”, we have extensive experience developing animation that balances artistic ambition with accessibility, and we see “Hell Corporation” as a natural step forward into high-end, adult-oriented series storytelling for the global market.
From a production perspective, “Hell Corporation” is conceived as a returnable, long-form animated series designed to operate at the highest international level. Our aim is not to position the project within the traditional contemporary distribution landscape, but to develop it to a standard expected by major global commissioning
platforms that invest in distinctive, creator-driven adult animation with strong branding and long-term potential.
The project is currently in advanced development and early production. Script development, design work, and animation tests are underway. We are aiming to deliver a teaser by March, followed by approximately ten minutes of finished animation by 1st of June, and a full pilot episode by the end of the summer. These stages are designed to support commissioning discussions and demonstrate the project’s creative and production readiness.
The pilot is supported by private investment, and we have secured the Lithuanian tax incentive, allowing production to proceed efficiently and independently at this stage. These commitments enable us to advance the project without relying solely on public financing schemes and to maintain a competitive production timeline.
At this phase, our priority is to engage directly with buyers and commissioners seeking premium adult animation with a clear identity, strong serial potential, and international reach. Furthermore, the project’s creative vision, production plan, and financing structure are already aligned.
We invite buyers and commissioners to consider “Hell Corporation” as a project that is creatively bold, strategically positioned, and production-ready. We look forward to presenting the project to you and exploring how it could find its home with the right commissioning partner.


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Meinart is an award-winning
animation studio dedicated to bringing still images to life. We specialise in 2D and 3D animation, stop-motion, and
classic animation styles. With 14 years of experience, our studio allocates a portion of its profits to producing meaningful animated films. Since 2012, our dream has been to create stunning, vibrant animations with truly memorable characters!
















